360° Animation: Process
How to Plan for a 3D Canvas: Storyboarding in 360°
Traditionally, animations and films are meticulously planned out through the process of storyboarding. 2D panels are drawn and used as blueprints to indicate camera position and shot design, and this established approach makes sense for film in which camera shots are controlled by the director and the final film is consumed through a 2D television screen.
But how do you plan for a fully immersive, 3D animation or film? The traditional storyboarding technique must be fully overhauled when the director hands over complete camera control to the viewer. And because 360° films are brand new, there is no established or entrenched protocol for 360° storyboarding. Today's filmmakers and animators are left with the task of creating a 360° storyboarding methodology that works for them. Below is the storyboarding technique that I created to plan for a 360° animation.